I'm a Videogame Designer based in Chile. Specializing in VFX, shader work and generative AI. You can reach me on Discord, Instagram, LinkedIn or via email.
Team project in which I was responsible for creating VFX for combat and player mechanics.
2022 - Academic
Team project where I created custom shaders, VFX and 3D models for characters and environmental props for a platformer game.
Software
Unity
Blender
Photoshop
Illustrator
About me
Since I was a kid I've been passionate about video games, design, art and technology, and I've had the desire to create one of my own in order to realize my ideas and fantasies. I am ambitious, attentive to detail, good problem solver and collaborator.
Throughout my studies in Video Game Design, I have been able to experiment and learn about the different disciplines involved in creating a video game. In the process I discovered that my favorite part is the special effects because it allows me to put in practice my technical and artistic skills.
Over time, I've been able to learn in depth software like Unity and Blender, besides having previous experience in graphic design with software like Adobe Photoshop and Illustrator. For the development of VFX and shaders I have specialized in Amplify Shader Editor, Shadergraph and VFX Graph of Unity.